Laser Grid Lock.
Bend the light. Outwit the void.
Level01
Moves00
Time00:00
BeginnerClear level 3 to unlock Intermediate
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First contactTurn 0 · 5 × 5
Shift the mirrors to connect Deoxys to the black hole.
Portal: 0/1 lit
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First flight: shift the top row right to connect.
Board guide & turn rules
- Steel blocks absorb light. Free tiles wrap around them.
Solrock patrols one tile, then rotates its beam arrow clockwise.
Minior sends cyan counterclockwise and amber clockwise, perpendicular to the incoming beam.
Lunatone absorbs light. Four consecutive shift hits trigger EMP. Missing one hit clears charge.
Rayquaza absorbs any beam that hits it. Delta Stream seals the portal for three turns and locks a rotating row. Columns stay usable. The fourth turn opens the portal and releases every row: arrive with the full circuit on that turn. Undo restores the storm phase.- An amber core needs amber light. A prism portal needs both colors from different angles in the same turn.
- Numbered nodes must be visited in order on one branch, with a mirror between each. Rails move every two shifts.
Each legal shift moves tiles, advances patrols, rails and the storm, traces all beams, then charges Lunatone. A completed circuit wins before EMP. Reset restarts the level; Undo restores the previous board and all entities. Moves counts both shifts and undo actions; Turn rewinds on undo.