Playground MON / ARCADESolo puzzle

Laser Grid Lock.

Bend the light. Outwit the void.

Level01
Moves00
Time00:00
BeginnerClear level 3 to unlock Intermediate
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First contactTurn 0 · 5 × 5

Shift the mirrors to connect Deoxys to the black hole.

Portal: 0/1 lit
First flight: shift the top row right to connect.
Board guide & turn rules
  • Steel blocks absorb light. Free tiles wrap around them.
  • Solrock patrols one tile, then rotates its beam arrow clockwise.
  • Minior sends cyan counterclockwise and amber clockwise, perpendicular to the incoming beam.
  • Lunatone absorbs light. Four consecutive shift hits trigger EMP. Missing one hit clears charge.
  • Rayquaza absorbs any beam that hits it. Delta Stream seals the portal for three turns and locks a rotating row. Columns stay usable. The fourth turn opens the portal and releases every row: arrive with the full circuit on that turn. Undo restores the storm phase.
  • An amber core needs amber light. A prism portal needs both colors from different angles in the same turn.
  • Numbered nodes must be visited in order on one branch, with a mirror between each. Rails move every two shifts.

Each legal shift moves tiles, advances patrols, rails and the storm, traces all beams, then charges Lunatone. A completed circuit wins before EMP. Reset restarts the level; Undo restores the previous board and all entities. Moves counts both shifts and undo actions; Turn rewinds on undo.